This page is meant for people trying to get into Dark Souls III speedrunning.
GeneralBefore you consider speedrunning, you want to be quite familiar with the game, its mechanics and the level/map layouts.
Trying to start after only one playthrough can be frustrating and only makes things unnecessarily harder.
Especially in Souls games, in which most people are used to taking their time to approach enemies or other obstacles, it can be difficult to play with time pressure on you even after a few playthroughs.
Here are some suggestions for challenge runs or playthroughs that might help you getting used to speedruns more quickly: No Armor, No Shield, SL1, No Healing (or combinations of those). In the following chapters, you will find core concepts that apply to Dark Souls III speedrunning.
Tutorials on Speedrunning Dark Souls III by Nemz38 on YouTube
Resources to Speedrun Dark Souls III
Ultimate Dark Souls III Speedrun Pack created by DarK.
This pack provides all the tools necessary to speedrun Dark Souls III. Below you can find additional information and various tools explained which are also included in the mentioned pack.
- A Good Computer. Dark Souls III makes a fair bit of use of the system's processor and (v)RAM. Area's like Lothric Castle and other area's that are meshed more heavily will often drop the game's FPSFrames per second.
- A Keyboard or Controller. Most Dark Souls III speedrunners prefer controllers, commonly Xbox or Playstation controllers. Controllers in Dark Souls III make the game more friendly to play, but it is all up to preferences of course. Keep in mind that at high-level play, a mix of using both your controller and keyboard is way more favourable.
- Timer / Split Program. The most common one and advanced one is LiveSplit.
- The Crash Fix modified executable to fix the crashes which occur while speedrunning Dark Souls III.
- Install Durazno which is a tool for adjusting and compensating the Deadzone of controllers. In Dark Souls III, it is used to compensate the deadzone angles created by the Controller's Left Analog stick for movement in setups, such as the alignment to throw Firebombs.
- The Downpatching method through Steam Console to download older patches or the Dark Souls III Downpatcher to downpatch your game to an older version.
- The SpeedSouls - Save Organizer. The Speedsouls Save Organizer lets you easily make saves and practice Bosses / Segments with the click of a button.
- The No-Logo Mod which skips the intro logos from the game. These are the logos seen when starting up the game and saving & quiting.
- The Practice Tool is a general-purpose configurable practice tool for Dark Souls III intended to provide speedrunners with various features to help improve and speed up practice.
- The Bootboost tool to speed up the start up time of Dark Souls III by decrypting the game files in advance.
Common terms in Dark Souls III Speedrunning
When learning Dark Souls III, you might find out a lot yourself about the game, but when starting off with speedrunning, there might be some terms you will not be aware of when starting running this game.The common terms used Dark Souls III are mentioned here below upon expanding the tab.
|Common terms in Dark Souls III speedrunning|
Movement in Dark Souls III SpeedrunningMovement is a key element in souls games. The more efficient your movement is, the more time you will save obviously.
|Movement and enemy behaviour.|
Some attacks can therefore be strafed without the necessity of rolling for iFrames to dodge the attack.
By learning what attacks are strafable, fights will get easier and you as a player will preserve more stamina in the process.
Strafing and dodging go hand-in-hand with locking on and off to enemies and bosses in Dark Souls III.
Most of the boss fights are generally easier locked on. Though, some boss fights are a lot easier locked off.
This is mostly because locking on causes bad behavior of the enemy / boss or it makes up for a bad camera.
In some cases, boss fights get easier when they are partially done locked on, and then locking off at the right moments.
The basic concept is that you neither want to fully run out of stamina nor let your stamina regen to full at all times while running.
Running completely out of stamina forces you to wait the whole time it takes until your full stamina bar is regenerated.
Being at maximum stamina on the other hand wastes time, when it could regenerate or be used for actions like attacking or running.
As long as you stay between 0 and max stamina, you will not lose time while running.
For using objects like doors or levers, or using items from your hotbar, it is best to be as low on stamina as possible while doing so.
This is to maximize the use of the time where you would not be sprinting anyway and to, therefore, minimize the time loss.
This is probably the most important part of stamina management and can lose you the most time if done incorrectly.
Menuing partly goes hand-in-hand with stamina management. Menuing during Dark Souls III runs is important because of a couple of reasons:
This is especially important in scenarios such as doing Spook Quitouts, where if you do not quit out in time, you will die.
Generally, it is best to shift your menuing to places where the game forces you to wait in any way, like while climbing a ladder or on an elevator ride.
Tips & Tricks
- Play on Low settings for the best FPSFrames per second boost. Some area's are cluttered and unoptimized (such as Lothric Castle) where even in good rigs the FPSFrames per second can drop to 45-50
- Where the Graphics Config is stored in a text file, the Keybindings are stored in the save files itself. If you load a practice Save File and decide to do a run afterwards, its very possible your keybindings are incorrect when you start a new run.
The best way to ensure you have the correct keybindings is to create a blank save file (No characters) with the appropriate key bindings set and load them when you are planning to do a run. Please refer to the Save File Organiser for this.