Difference between revisions of "Bloodborne"

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(Glitches, Skips & Methods used in Bloodborne)
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[[Bloodborne]] is a 3D Action RPG developed by FROM Software with gameplay/setting comparable to Dark/Demon's Souls. It was released in March 2015 exclusively for the Playstation 4.
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[[Bloodborne]] is a 3D Action RPG developed by FromSoftware Inc. with gameplay/setting comparable to Dark/Demon's Souls. It was released in March 2015 exclusively for the Playstation 4. DLC named '''The Old Hunters''' was released in November 2015, bosses included are mandatory for All Bosses runs. Leaderboards for Bloodborne can be found [[bloodborne:Leaderboard|here]].
  
 
== Categories ==
 
== Categories ==
  
 
*'''[[bloodborne:Any%]]''': Triggering the end credits as quickly as possible.
 
*'''[[bloodborne:Any%]]''': Triggering the end credits as quickly as possible.
*'''[[bloodborne:Any% Single Segment]]''': Triggering the end credits as quickly as possible, without utilizing an item dupe only made possible by switching to a different save file.
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*'''[[bloodborne:Any% (Current Patch)]]''': Triggering the end credits as quickly as possible on the current patch.
*'''[[bloodborne:All Bosses]]''': Triggering the end credits as quickly as possible after defeating every boss enemy in the game.
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*'''[[bloodborne:All Bosses]]''': Triggering the end credits as quickly as possible after defeating every boss enemy except the chalice dungeons in the game.
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*'''[[bloodborne:All Bosses Blood Level 4]]''': Triggering the end credits as quickly as possible after defeating every boss enemy except the chalice dungeons in the game. Starting with the Waste of Skin origin, no character levelling permitted.
  
*'''[[bloodborne:Any% Single Segment]]''': Triggering the end credits as quickly as possible after defeating every boss enemy in the game, without utilizing an item dupe only made possible by switching to a different save file.
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== Timing Rules ==
[[Category:Bloodborne]]
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Any%: The run time for non-single character runs is counted as the [[In-game time]] (IGT) of both character save file combined, for single character runs, it's simply the IGT of your file. [[Real-time_attack|RTA]] is optional.
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All Bosses: The final time (IGT) is as follows: After killing Moon Presence, remember to obtain the boss' blood echoes as usual and then quit the game before the final black screen if possible. In case it's not possible, force quit the game using the PS4 dashboard (use the OPTION button when having the game application selected to bring up the menu), and finally booting up the menu to see the state of the save file.
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== Glitches, Skips & Methods used in Bloodborne ==
  
== Timing Rules ==
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*[[bloodborne:Item Dupe (Pebble / Storage Method)]]: By having a second character with a single item in the storage, it is possible to transform an item into 98 of the same. (Fixed in 1.02)
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*[[bloodborne:Old_Yharnam_Skip]]: The '''Old Yharnam Skips''' are a series of skips in which the player exploits the vertical geography of the level in order to bypass entire sections of the area.
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*[[bloodborne:Lunarium_Key_Skip]]: The '''Lunarium Key Skip''' is a skip in which the player exploits the location of an enemy and the level's geography in order to skip getting the Lunarium Key.
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*[[bloodborne:Yahar'gul_Skip]]: The '''Yahar'gul Skip''' is a skip in which the player exploits the geometry of the level in order to clip out of bounds and avoid traversing through a large majority of the level.
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*[[bloodborne:Lecture_Hall_Skip]]: The '''Lecture Hall Skip''' is a skip allowing the player to bypass the second floor of the Lecture Hall in order to reach the Nightmare Frontier (Amygdala) faster.
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*[[bloodborne:Orphan_Skip]]: The '''Orphan Skip''' is a skip allowing the player to skip a large portion of the Fishing Hamlet in order to reach the Orphan of Kos boss fight faster.
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*[[bloodborne:Orphan_Glitch]]: The '''Orphan Glitch''' is a glitch allowing the player to temporarily freeze Orphan's AI.
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*[[bloodborne:Nightmare_Frontier_Skip]]: The '''Nightmare Frontier Skip''' is a skip that allows the player to skip a large portion of the Nightmare Frontier in order to reach Amygdala faster.
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*Sewer skip: In the place with caged dogs, the player can climb a stack of suitcases and then jump onto a wall and from there onto the fence, and then down to the final bridge that leads to Father Gascoigne. Not working in 1.00. [//youtu.be/CaJQluVJup0 Demonstration by Hantz]
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*Amelia skip: By jumping into a deathcam state, the player can skip getting the password from the skull, making it possible to skip Vicar Amelia. [//youtu.be/QKi9O2wDVtQ Demonstration by Maarionete]
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*Forbidden Woods skip: A jump in the pit with the Scurrying Beast and 2 (3?) Carrion Crows relatively early lets the player go OoB and access the street with the cannon. [https://youtu.be/DGz0Nzldv98 Demonstration by snipa]
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*Orphanage key skip: By aggrovating and killing the brainsucker trough the door, The player can avoid going all the way around the orphanage to kill the brainsucker. [https://youtu.be/KVz8qZjKYhw demonstration by ThisHEX]
  
The run time for non-Single Segment runs is counted as the [[In-game time]] (IGT) of both character save file combined, for Single Segment runs, it's simply the IGT of your file. [[Real-Time Attack|RTA]] is optional.
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== Specific glitches ==
  
== Glitches ==
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*During the Vicar Amelia fight, it is possible to exit the game and upon reloading the save, the player character is still inside the boss arena, but Amelia's AI is not engaged, thus guaranteeing a free kill. (Fixed in 1.07)
*[[bloodborne:Item Dupe]]: By having a second character with a single item in the storage, it is possible to transform an item into 98 of the same. (this really needs better explanation)
 
  
 
== External Resources ==
 
== External Resources ==
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[[Category:Bloodborne]]
 
[[Category:Bloodborne]]
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[[Category:Playstation 4 game]]

Revision as of 19:52, 4 September 2017

Bloodborne is a 3D Action RPGRoleplaying Game developed by FromSoftware Inc. with gameplay/setting comparable to Dark/Demon's Souls. It was released in March 2015 exclusively for the Playstation 4. DLCDownloadable Content named The Old Hunters was released in November 2015, bosses included are mandatory for All Bosses runs. Leaderboards for Bloodborne can be found here.

Categories

  • Any%: Triggering the end credits as quickly as possible.
  • Any% (Current Patch): Triggering the end credits as quickly as possible on the current patch.
  • All Bosses: Triggering the end credits as quickly as possible after defeating every boss enemy except the chalice dungeons in the game.
  • All Bosses Blood Level 4: Triggering the end credits as quickly as possible after defeating every boss enemy except the chalice dungeons in the game. Starting with the Waste of Skin origin, no character levelling permitted.

Timing Rules

Any%: The run time for non-single character runs is counted as the In-game time (IGTIn-Game Time) of both character save file combined, for single character runs, it's simply the IGTIn-Game Time of your file. RTA is optional.

All Bosses: The final time (IGTIn-Game Time) is as follows: After killing Moon Presence, remember to obtain the boss' blood echoes as usual and then quit the game before the final black screen if possible. In case it's not possible, force quit the game using the PS4 dashboard (use the OPTION button when having the game application selected to bring up the menu), and finally booting up the menu to see the state of the save file.

Glitches, Skips & Methods used in Bloodborne

  • Item Dupe (Pebble / Storage Method): By having a second character with a single item in the storage, it is possible to transform an item into 98 of the same. (Fixed in 1.02)
  • Old Yharnam Skip: The Old Yharnam Skips are a series of skips in which the player exploits the vertical geography of the level in order to bypass entire sections of the area.
  • Lunarium Key Skip: The Lunarium Key Skip is a skip in which the player exploits the location of an enemy and the level's geography in order to skip getting the Lunarium Key.
  • Yahar'gul Skip: The Yahar'gul Skip is a skip in which the player exploits the geometry of the level in order to clip out of bounds and avoid traversing through a large majority of the level.
  • Lecture Hall Skip: The Lecture Hall Skip is a skip allowing the player to bypass the second floor of the Lecture Hall in order to reach the Nightmare Frontier (Amygdala) faster.
  • Orphan Skip: The Orphan Skip is a skip allowing the player to skip a large portion of the Fishing Hamlet in order to reach the Orphan of Kos boss fight faster.
  • Orphan Glitch: The Orphan Glitch is a glitch allowing the player to temporarily freeze Orphan's AI.
  • Nightmare Frontier Skip: The Nightmare Frontier Skip is a skip that allows the player to skip a large portion of the Nightmare Frontier in order to reach Amygdala faster.
  • Sewer skip: In the place with caged dogs, the player can climb a stack of suitcases and then jump onto a wall and from there onto the fence, and then down to the final bridge that leads to Father Gascoigne. Not working in 1.00. Demonstration by Hantz
  • Amelia skip: By jumping into a deathcam state, the player can skip getting the password from the skull, making it possible to skip Vicar Amelia. Demonstration by Maarionete
  • Forbidden Woods skip: A jump in the pit with the Scurrying Beast and 2 (3?) Carrion Crows relatively early lets the player go OoBOut of Bounds and access the street with the cannon. Demonstration by snipa
  • Orphanage key skip: By aggrovating and killing the brainsucker trough the door, The player can avoid going all the way around the orphanage to kill the brainsucker. demonstration by ThisHEX

Specific glitches

  • During the Vicar Amelia fight, it is possible to exit the game and upon reloading the save, the player character is still inside the boss arena, but Amelia's AI is not engaged, thus guaranteeing a free kill. (Fixed in 1.07)

External Resources