On May 28th the Bloodborne All Bosses Tournament has officially started and will be ongoing for the upcoming weeks! Info & Brackets can be found here, upcoming matches here.

Difference between revisions of "Bloodborne"

From SpeedSouls - A Dark Souls Speedrunning Wiki
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*'''[[bloodborne:Any% Single Segment]]''': Triggering the end credits as quickly as possible after defeating every boss enemy in the game, without utilizing an item dupe only made possible by switching to a different save file.
 
*'''[[bloodborne:Any% Single Segment]]''': Triggering the end credits as quickly as possible after defeating every boss enemy in the game, without utilizing an item dupe only made possible by switching to a different save file.
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[[Category:Bloodborne]]
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== Timing Rules ==
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The run time for non-Single Segment runs is counted as the [[In-game time]] (IGT) of both character save file combined, for Single Segment runs, it's simply the IGT of your file. [[Real-Time Attack|RTA]] is optional.
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== Glitches ==
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*[[bloodborne:Item Dupe]]: By having a second character with a single item in the storage, it is possible to transform an item into 98 of the same. (this really needs better explanation)
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== External Resources ==
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*[//www.speedrunslive.com/faq/glossary/ Speedrun Glossary] on SpeedRunsLive
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*[//en.wikipedia.org/wiki/Bloodborne Bloodborne] at Wikipedia
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*[//bloodborne.wikidot.com Bloodborne Wikidot Wiki]
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[[Category:Bloodborne]]
 
[[Category:Bloodborne]]

Revision as of 14:01, 29 March 2015

Bloodborne is a 3D Action RPGRoleplaying Game developed by FROM Software with gameplay/setting comparable to Dark/Demon's Souls. It was released in March 2015 exclusively for the Playstation 4.

Categories

  • Any%: Triggering the end credits as quickly as possible.
  • Any% Single Segment: Triggering the end credits as quickly as possible, without utilizing an item dupe only made possible by switching to a different save file.
  • All Bosses: Triggering the end credits as quickly as possible after defeating every boss enemy in the game.
  • Any% Single Segment: Triggering the end credits as quickly as possible after defeating every boss enemy in the game, without utilizing an item dupe only made possible by switching to a different save file.

Timing Rules

The run time for non-Single Segment runs is counted as the In-game time (IGTIn-Game Time) of both character save file combined, for Single Segment runs, it's simply the IGTIn-Game Time of your file. RTA is optional.

Glitches

  • Item Dupe: By having a second character with a single item in the storage, it is possible to transform an item into 98 of the same. (this really needs better explanation)

External Resources