Rules

From SpeedSouls - A Dark Souls Speedrunning Wiki

Below mentioned are the rules for speedrunning Dark Souls III for each respective category.

General rules

  • Runs are measured on IGTIn-Game Time. When finishing, runners are required to show the IGTIn-Game Time in their submission video after a run has ended. Runners are allowed to ALT+F4 at the "Begin a new Journey?" prompt after linking the first flame, then proceeding to show their IGTIn-Game Time in the save file of the run in the "Load Game" option in the Main Menu. The IGTIn-Game Time as shown in the save file in the "Load Game" option of the game is leading in a submission.
  • Online play with other players in any way is completely banned.
  • Pressing ALT+F4 during the run to quit the game and prevent scenarios such as invasions is not allowed.
  • You may not use savefiles during your runs. Using savefiles is common when practicing certain parts in a run but these are not counted as 'official' times.
  • Any form of skip that utilizes a technique called Frame Skipping is fully banned in any run due to hardware limitations.
  • If you use the Save & Quit mechanic at any point during a run, you are required to resume gameplay immediately on the same character. Any delay in loading your character back in will cause a video to be denied, as you are intentionally keeping IGTIn-Game Time from running without performing a game mechanic.

Category specific rules

  • All above mentioned general rules also count next to any of the respective category specific rules.

Any%

  • There are no added restrictions on how the player completes the game, they must simply start a new character and beat the game as quickly as they can.
  • Glitches, Skips and Sequence Breaks are all allowed. Using other programs to alter or affect the game or even modify the game code is not allowed.
  • This category uses all available glitches and is run on Patch VER 1.04. Check the Downpatching page to patch your game to VER 1.04.
  • Any% No TearDrop is a different category.

Any% No TearDrop

  • This category does not allow the use of TearDrop. For the category using all available glitches visit the standard Any% category page.
  • Except for the TearDrop glitch, there are no additional restrictions on how the player completes the game, they must simply start a new character and beat the game as quickly as they can.
  • Glitches, Skips and Sequence Breaks are all allowed. Using other programs to alter or affect the game or even modify the game code is not allowed.
  • This category uses all available glitches and is run on Patch that is the fastest. (VER 1.08). Check the Downpatching page to patch your game to the version mentioned.
  • Any% is a different category.

All Bosses

  • This category uses all available glitches and is run on App ver. 1.12 / Regulation ver. 1.31 or further.
  • The player must beat all bosses in the game, including the two DLCsDownloadable Content. The boss order does not matter but a requirement is that the first flame gets linked somewhere in the run. If a player decides to do another boss other then Cinder last, the player has to perform a quitout after they receive the final boss soul and end the timer after quitting out. The player must then proceed by showing IGTIn-Game Time as normal and then load in the game to show they received the final boss soul.
  • There are no added restrictions on how the player completes the game, they must simply start a new character and beat the final boss as quickly as they can.
  • Glitches, Skips and Sequence Breaks are all allowed. Using other programs to alter or affect the game or even modify the game code is not allowed.

All Bosses (Soul Level 1)

  • This category uses all available glitches and is run on App ver. 1.12 / Regulation ver. 1.31 or further.
  • The player must beat all bosses in the game, including the two DLCsDownloadable Content. The boss order does not matter but a requirement is that the first flame gets linked somewhere in the run. If a player decides to do another boss other then Cinder last, the player has to perform a quitout after they receive the final boss soul and end the timer after quitting out. The player must then proceed by showing IGTIn-Game Time as normal and then load in the game to show they received the final boss soul.
  • The player must never level up via the Fire Keeper during the course of the run.
  • Glitches, Skips and Sequence Breaks are all allowed. Using other programs to alter or affect the game or even modify the game code is not allowed.

All Bosses (Limited Skips)

  • This category bans all Skips, Glitches or certain smaller glitches that are mentioned on this page and is run on App ver. 1.12 / Regulation ver. 1.31 or further.
  • The player must beat all bosses in the game, including the two DLCsDownloadable Content. The boss order does not matter but a requirement is that the first flame gets linked somewhere in the run. If a player decides to do another boss other then Cinder last, the player has to perform a quitout after they receive the final boss soul and end the timer after quitting out. The player must then proceed by showing IGTIn-Game Time as normal and then load in the game to show they received the final boss soul.

All Endings