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Real-time attack

From Speed Souls - A Dark Souls Speedrunning Wiki

Real-time attack (or RTAReal Time Attack) refers to the method a speedrun is timed in real-time, with external means. This includes load screens, pause screens, cutscenes, times when the console or game has to be restarted, and time when a savefile has to be loaded, for example after a death.

RTAReal Time Attack is used to determine the final time of Dark Souls II and Dark Souls II: Scholar of the First Sin speedruns.