In-game time

From Speed Souls - A Dark Souls Speedrunning Wiki

In-game time (or IGTIn-Game Time) refers to the time a game keeps track of internally. This may or may not include load times, time spent in cutscenes, and doesn't include time the game is not running (obviously) and times when a previous save file is loaded, from which where the timer resumes. It is usually displayed at the load savegame screen, in the pause menu or in a statistics menu during the game.

IGTIn-Game Time is used to determine the final time of Bloodborne, Dark Souls, Dark Souls III and Demon's Souls speedruns.

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